![]() ![]() This one also has a nice counterpart over on /book where if you download the "book scenarios" and load them up in Greenfoot, one of the projects is a good Asteroids scenario. The idea was that most kids will have already played some form of flying-around-and-shooting game and if not you can always have them look up asteroids projects on to get the idea. ScratchAsteroids01.pdf - this is a Scratch version of the Asteroids game. This project is easier than the Asteroids project below so you might want to gauge which of these makes better sense for your target audience. I made the crab, worm and lobster images move slightly if you use the "next costume" block in the Looks category, so you may want to use those or if you have the time, you may want to work with the students in creating their own series of stop animation ready sprite costumes. Again, you can use any sounds / sprites that come with Scratch if you don't have access to the web. ![]() I've re-packaged the sounds/images we use as " LittleCrab.zip" below in case you don't want to dig those out of the Greenfoot project structure. ScratchLittleCrab01.pdf - this is a Scratch version of the scenario used in the Greenfoot workshop, resources are available at /workshop and that's an excellent follow-on if you get into wanting to do the projects using Java and Greenfoot rather than Scratch. ![]() The lesson plan for that meeting is attached below, " Computer Club Lesson 3 - Scratch Game Development.pdf" and the 2 different games we've been using are attached below: Scratch Game Development - the third one is more of a do-what-I-do instruction session where we build one of two games, depending on the grade level. If the students have successfully made a scratch project that incorporates at least some movement blocks, some sound blocks, some control blocks and likely responding to keyboard events, they've at least got a handle on using Scratch for now.ģ. The point is exploration and less do-exactly-what-I-do instruction. The lesson plan for that meeting is attached below, " Computer Club Lesson 2 - What is Scratch.pdf" and the resources can be anything including the videos on or the Scratch card document or the Scratch Reference Guide document. But even if all you have is Scratch installed, there are plenty of sounds and sprite images to work with. Even better if the students can record themselves for the sounds and take pictures of themselves or others for costumes using a webcam. The project itself is less critical, we simply want the students to gain familiarity with dragging and connecting scratch blocks, and have some fun along the way so we include sounds, movement, and different costumes. If you don't have that kind of resource available, you can probably use a site like to discuss pieces and parts and relate that back to what the students are using for Scratch.Ģ. Scratch Introduction - the second one introduces using Scratch for students who haven't used it before. The lesson plan for that meeting is attached below, " Computer Club Lesson 1 - The Machine-1.pdf" We were fortunate enough to have real (but older.) computers for the students to tear into and identify parts and map that back to what's going on for input and output, what the parts are used for and so on. The Computer - the first one introduces computing in general, and we talk about machine input and output, similar to what was posted on /stories/using-picoboards-and-scratch-students-alternate-input-devices. Here's what we've been doing in Computer Club as of late. Keywords: Scratch club, afterschool, computer club.Content Types: Activity, Assessment, Handout, Lesson Plan, Website.Education Level: Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other. ![]()
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